3 ms·
>Switching consoles means losing my data most of the time, but they're just save games, achievements and friends list And an inability to play every game you'v
by ribosometronome 6y ago
>Switching consoles means losing my data most of the time, but they're just save games, achievements and friends list
And an inability to play every game you've purchased. Even if you didn't buy the games digitally, it'd be amazingly difficult to resell your games to buy the same ones for a different platform. Heck, just look at all the groaning online about Epic store exclusive games because people didn't want to have to deal with Steam AND Epic launchers.
>I am also curious how first-party software will be handled. Is it okay to have a closed marketplace on your own software if that marketplace only serves your software?
Similarly, why should only Epic be able to sell skins for Fortnite?
- yyyk 6y ago>And an inability to play every game you've purchased Emulators exists (unlike Apple which bans any virtualization of MacOS under non-macs). >it'd be amazingly difficult to resell your games to buy the same ones for a different platform Selling is easy. 'Buying the same game' is often a nonfactor due to how the games market works (many games become outdated quickly, multiplayer servers go offline, etc.). >>Is it okay to have a closed marketplace on your own software if that marketplace only serves your software? >Similarly, why should only Epic be able to sell skins for Fortnite? There's no duty to have a open marketplace, that is open to 3rd parties. Not having it is no different than offering different paid versions of the main software (imagine Fortnite Premium Edition with X skins, or iPhone only with Apple apps). However, once the marketplace is open to 3rd parties, there's a duty to allow fair competition, and that does limit Apple.