3 ms·
I've worked on a top free cross-platform game for Xbox One and our experience was absolutely not "build a game, and monetize it however you want." It took mont
by ProfessorLayton 6y ago
I've worked on a top free cross-platform game for Xbox One and our experience was absolutely not "build a game, and monetize it however you want."
It took months of back and forth and the Xbox team had plenty of input from UX, to monetization, particularly when it came to users buying stuff on other platforms and using them on Xbox.
Sure, MS let us do what Sony and Nintendo would not, so I guess they're the most "open", but make no mistake, it's Microsoft's platform.