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>What actually happened was Apple un-approved Epic's license, which had a cascading effect because Unreal Engine was signed under the same license, and so softw
by mthoms 6y ago
>What actually happened was Apple un-approved Epic's license, which had a cascading effect because Unreal Engine was signed under the same license, and so software dependent on Unreal Engine became no longer signed and thus was not going to be allowed on the App Store.
Developers using Unreal Engine certainly do not sign their app with Epic's credentials.
- DonaldPShimoda 6y agoNo, I mean the Engine is signed with Epic's credentials, so if the Unreal Engine isn't approved for App Store stuff because Epic's credentials are revoked then things dependent on it are impacted.
- mthoms 6y agoThat’s still not how it works. Apple attempted to remove Epic from its developer program completely, meaning they wouldn’t have access to the tools to keep the engine up to date. It has nothing to do with signing.