5 ms·
I guess that depends on the definition of "complete". Games back then tended to ship with whole features simply not working. The already mentioned Final Fantasy
by elevader 6y ago
I guess that depends on the definition of "complete". Games back then tended to ship with whole features simply not working. The already mentioned Final Fantasy series comes to mind, I think Diablo 2 shipped with a Holy Fire Aura Skill that was supposed to deal periodic damage in a radius but simply didn't.
Games also had their fair share of bugs that nobody would really call "easter eggs", for example Elder Scrolls Daggerfall had the tendency to generate Dungeons that had no entrance/exit so once you got in you were stuck. Ocarina of time, a console release, had three different versions released to fix various crashes and possibly game breaking bugs (https://www.zeldaspeedruns.com/oot/generalknowledge/version-differences https://www.zeldaspeedruns.com/oot/generalknowledge/version-...).
I guess it mostly comes down to the fact that players just didn't notice a lot of things (the "blind" status effect in Final Fantasy 6 did nothing, but this is really hard to notice as the hit chance it affects is called a chance for a reason) because they didn't know how things were supposed to work or they just worked around bugs if possible because patches often weren't an option.
[Edit]: I'm not trying to argue that the current way of things is in any way better than the old, both have their fair share of pros and cons.
- oblio 6y agoAlso, nostalgia. It's known that for example music alters our teen brains and we react more strongly to music from back when we were 12-16.