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You may be on to something. However, I think the biggest thing that detracts from many beloved franchises today is a design philosophy where everyone is hell be
by phaus 6y ago
You may be on to something. However, I think the biggest thing that detracts from many beloved franchises today is a design philosophy where everyone is hell bent on streamlining out all of the gameplay to the point where the gameplay isn't fun for people that liked gaming in the 90s and before.
Warcraft II was amazing because it had really great RTS mechanics. Warcraft III was a great game, but it introduced hero units so powerful the game ceased to be an RTS and became a hybrid of the genre it eventually gave birth to. It already felt like a MOBA half the time when players could just power-level their hero and come decimate your entire army almost single-handedly because you focused on building.*
*Not saying this was an optimal strategy vs really gifted players, I wasn't a WC pro and I only played on LANs back in those days.
- chrisco255 6y agoYeah they pulled that with one of the more recent SimCity games. I used to enjoy laying pipe, running electricity and setting up zoned grids on tiny squares, but they streamlined and oversimplified way too many of the enjoyable details from SimCity 2000 (best version in my opinion). Maybe modern game designers thought those were empty chores but I felt they added to the sandbox feel of the game.
- non-entity 6y ago> but it introduced hero units so powerful the game ceased to be an RTS Interestingly, one of the criticisms of new total war games is similar to this. Sadly that series seems to be going down the drain.