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> “...the closer graphics approach reality, and the more details their are, your brain begins to filter out those details, and notices the flaws” This is often
by pavlov 6y ago
> “...the closer graphics approach reality, and the more details their are, your brain begins to filter out those details, and notices the flaws”
This is often called the uncanny valley:
https://en.wikipedia.org/wiki/Uncanny_valley https://en.wikipedia.org/wiki/Uncanny_valley
- phaus 6y agoI thought the uncanny valley specifically referred to things that are so close to realistic that it physically creeps people out because they subconsciously know somethings wrong. Not necessarily realistic graphics taking away the magic. We aren't even close to the level of realism in games that's creepy IMO. Probably another few generations of GPUs away from that.
- tuatoru 6y agoYeah, this phenomenon is more like the hi-fi treadmill, where the closer your sound system is to perfect reproduction, the more annoying the remaining flaws get. And so you upgrade...
- serf 6y agoit's not just that phenomenon. Daniel Dennett mentions an experience where a painting , with very little detail up-close, appeared to him to have all the detail of a photograph when viewed from afar[0]. It's not quite the same thing as the uncanny valley effect, for him it came about from his naive expectation of up-close detail being blown apart by his experience, when getting closer and closer to the painting, of realizing that the painting itself was almost incomprehensible up-close -- the detail was created by the way the abstract shapes created the illusion of detail from afar on a very large canvas. It was sort of an artistic physical version of rendering LOD tricks. He expresses it much better than I do, I recommend the TED talk or the Google talk where he highlights this example as a way to gain insight into what consciousness may be. [0]: https://youtu.be/fjbWr3ODbAo https://youtu.be/fjbWr3ODbAo