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I'd liken this stretch of time to 2005-2006. iPod was mature in that it had reached a small video capability but was maxing out what was possible in how you co
by bredren 6y ago
I'd liken this stretch of time to 2005-2006.
iPod was mature in that it had reached a small video capability but was maxing out what was possible in how you could interact with the product.
Back then Apple's products felt boring. Zune was about to debut and compete with them by offering a brown color!
6-7 years ago we didn't have Apple Watch yet. There was still a sense of "what's next?"
Today, touch based interfaces in iPhone and iPad are so broadly understood that product interactions are routine:
- TikTok uses no new interaction concepts, rising instead on content and content format.
- Fortnite uses the same user interactions that have been adopted by shooters rising instead on gameplay.
Despite progress on ARKit, using AR experience on iPhone / iPad feels as wrong as watching videos on iPod Video did in 2005.
The good news is that iPod Video in 2006 was not even remotely representative of the experience what Apple was developing with iPhone / iPod Touch.
I'm hopeful that Apple will debut something as groundbreaking as the interaction iPhone offers between people and the world around them.
But until we see a level up like that, its going to feel a little boring on iOS at least.
I like this quote by Steve Jobs, which I think is applicable here:
“Things happen fairly slowly, you know. They do. These waves of technology, you can see them way before they happen, and you just have to choose wisely which ones you’re going to surf. If you choose unwisely, then you can waste a lot of energy, but if you choose wisely it actually unfolds fairly slowly. It takes years.”
Outside mobile devices though, I think this is a very exciting time in open source and software technology. So if you're feeling board, it might be a good time to expand your horizons.