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I don't see AR taking off any time soon, even if the "end state" success makes a lot of sense. For those who haven't seen it, check out Mario Kart Home Circuit
by klmadfejno 6y ago
I don't see AR taking off any time soon, even if the "end state" success makes a lot of sense.
For those who haven't seen it, check out Mario Kart Home Circuit. You control a physical toy kart with your switch on a track arranged in your physical home. The kart has a camera on it. You watch the screen, not the kart, because the screen has a bunch of digital component happening too, like AI drivers and powerups. There's cool stuff like how picking up a digital mushroom results in a real world speed boost. It's super fun looking. Definitely just a toy, but I think this is closer to a successful model of AR than most of the stuff people have made so far. Looking at stuff through a phone like a window is a terrible UI. Glasses are hard to make comfy, fashionable, and practical. Nintendo's big brain moment here is that the AR parts aren't where you're physically looking and I think that's really clever.
- ChicagoBoy11 6y agoI would 1000% agree with you had I not actually worn a Google Glass for a few weeks. Don't get me wrong -- there was so much wrong with it, but after a few days it was noticeable how freeing it was to not be looking down at my phone all the time (and I'm sure I've done that more and more since then). Even just a simple use-case where AR is used as a phone that you can wear on your head would be a significant leap forward. Again, if I hadn't tried it I would've sworn what I'm saying is nonsense, but ever since I gave it a go with the Glass I've just been yearning for the possibility of goggles-based phones, and good AR and a few other things are all that stand in the way of that
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- save_ferris 6y agoHow do you see AR playing out in terms of the distraction factor? I find that having such easy access to a phone makes me so much more distracted, which in turn affects my ability to focus, to read, to be present. I’m really curious to see where AR goes but I’m also really getting into the whole screen/life balance thing.
- ChicagoBoy11 6y agoI think AR is actually the key to this not being a distraction. The thing about glass is that the display was fixed in your field of view, so it had to at once be sorta tucked away in the corner AND also present all at once. Compelling AR could solve this in a very compelling way, where you can now pin fully digital things to your physical world, and deal with that "distraction" that way. For example, I'm watching a re-run of the Formula 1 race as background noise now on one of my monitors, but its taking real estate that could be used for working. With a really good AR phone solution, I could just pin it as a big screen TV on my wall. it'll at once be more present but less of a "distraction"
- agumonkey 6y agoI'm conflicted, it's true that glass like products are less distracting yet the constant information overlay with life is probably gonna change things a lot.
- ChicagoBoy11 6y agoI agree, but that's where AR can really shine. With glass, constantly having it in your face was the only option. With advanced AR, things could easily be pinned to the world to allow you far more control and greater context over what you see and when. I think it may prove to give us more control and freedom over these things, not less. On my phone, for instance, I have no choice but to watch something but also be bombarded with notification messages from all sorts of things I don't care about -- in an AR phone-like environment, you could more elegantly segregate these things, and ultimately potentially allow the user greater control over their consumption of content.
- agumonkey 6y agoI kinda disagree. The simple notion that I'm near a connected modem alters my brain (I'm not exaggerating for once).
- klmadfejno 6y agoI guess I would ask if the things you're mentioning are AR, or are they just useful alerts in front of your eye. Does it require a camera?
- TrainedMonkey 6y agoI believe limited AR experience can be achieved right now with any modern smartphone. For example overlaying wine online prices and ratings. Another great app would be augmented map that shows house numbers and street names.
- mbil 6y ago> Another great app would be augmented map that shows house numbers and street names. That reminds me of an AR experience I thought would be nice: when you're interested in renting or buying a home, being able to walk around a neighborhood and see AR overlays with prices, stats, and interior photos of the available homes. Basically an AR version of Zillow, Redfin, etc.
- klmadfejno 6y agoIt can be done. It's just not comfortable to do, not especially fast, and drains battery. The google translate app that lets you translate pictures of text is a cool example of this. Very cool, but I wasn't exactly inclined to pull it out every time I saw some text while traveling.
- Someone 6y agoI don’t see for what audience that would be a great app. The questions most, if not all, drivers want to answer are “Should I drive into this street?” and “Where should I stop?”. Street names and house numbers only answer such questions indirectly. Arrows and a marker “target reached” answer them much better.
- twblalock 6y agoIt's probably going to take off in cars. Mercedes is including AR features in the new S-class, which is generally where they test new tech before introducing it in their cheaper models. BMW and Audi will likely soon follow.
- beenBoutIT 6y agoThat's where AR will shine. Having AR built-in to every window in a car will allow everything from safer driving directions to targeted advertising and real time environment beautification. Random roadside billboards will be replaced with extremely relevant targeted ads(gas ads when you need gas) and sprawling homeless encampments will be transformed into beautiful make-believe landscapes according to preselected themes. Things like crash avoidance will become more interactive with preemptive crash avoidance maneuvers being displayed in the driver's normal field of view.
- moron4hire 6y agoSounds like a really cool product. Kind of surprised I haven't heard of it I agree with you completely that too much of the AR industry is focused on the surface detail of AR being "graphics in your field of view". That can be a component of augmenting ones reality, but it's by far not the only way. I mostly work on VR projects these days (I'm building a social meeting space for taking foreign language lessons in simulated iso-immersion scenarios), but previously I had done a lot of work in AR, specifically in industrial training scenarios. We had a really, really mediocre product until I went out on a limb and put a ton of effort into a voice interface in parallel to the normal graphical interface. It felt like the app "opened up". It fit so naturally to be interacting with the application through audio, keeping your visual system and physical hands free for the repair job you were doing. It makes sense when I describe it that way, but there was a lot of push-back at the time against going out on any limbs like that (super-bad corporate culture). I went out on another limb and dug up my old database app skills and integrated it with an ERP system another group in the company had been developing on top of SAP. Again, it felt like another gigantic leap for the application. It was no longer just this graphics demo of looking at an air compressor and seeing animations of blow-up deconstructions of it and became this whole system for querying information about the particular equipment you were looking at. I even mocked up ordering parts for the unit. To me, the two takeaways were that just putting graphics in the FOV is putting the cart before the horse. If that's all you're doing with your AR app, no integration with real world data, no enhancement of physical capabilities, you're really just making a VR app. And a crappy one, at that, because you're running it in a form factor not meant for VR, either a really narrow-FOV AR headset like the HoloLens (where we originally started with the app, and what I thought was the most useful version), or an equally-narrow FOV iPad that you have to use both hands to hold (which we got pressured into doing by corporate, because... we had some kind of partnership with Apple and not Microsoft). My app became a showcase piece within the company, on display at our corporate training center (it's a big place). I got laid off for "not being productive".
- nojito 6y agoReally? AR projected onto your Car's windshield is going to be amazing. Many Tablet apps are really cool as well.
- klmadfejno 6y agoCar windshields are a good example. It works because you're already looking through the windshield. I believe tablet apps may be cool. I don't think I believe they're especially successful.
- HumblyTossed 6y agoCars is probably a really good example. I think it would be interesting to be able to see the road I need to turn into or the building I'm looking for or what late I need to be in indicated in some subtle way (subtle so as to hopefully not cause an accident by stealing all my focus).
- deltron3030 6y ago>I don't see AR taking off any time soon, even if the "end state" success makes a lot of sense. Replacing (laptop) screens with glasses / virtual desktops would be a big ergonomic win and good start, it could improve existing workflows (enable desktop productivity on mobile). AR/VR mainstream success is difficult because it doesn't really have mainstream predecessors in the real world like the iPhone had (phones, mp3 players, cameras) that made smartphones a nobrainer purchase. It's predecessors are actually laptops, tablets and computer monitors.
- BryantD 6y agoI think we tend to neglect senses other than sight when talking about AR. In my opinion, the Apple Watch (and other smartwatches) are AR devices; tapping my wrist to tell me to turn left is an example of AR behavior. Touch is much easier than sight, smell, and taste. Sound is an interesting possibility. And yeah -- headphones are an AR device. If your headphones are capable of doing outside noise cancellation, it's not that much further to a set of headphones that can pick out crucial sound and augment appropriately. And of course the classic implementation is museum headphone tours...
- Someone 6y agoI think AR already has taken of. Many modern cars have an AR display that combines a the view from a rear view camera with the projected trajectory of the car. Some luxury cars have a heads-up display for night vision capabilities. The best AR may be so subtle that people don’t even realize it is AR.
- HumblyTossed 6y agoThe kiddos like "The Hungry Caterpillar" but other than that I've not had a single use for AR. Edit: Yet.