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The problem is that roguelike is a very old and established genre, and it is topdown RPG with permadeath. I don't see why meta progression is a feature worth of
by yxhuvud 6y ago
The problem is that roguelike is a very old and established genre, and it is topdown RPG with permadeath. I don't see why meta progression is a feature worth of its own genre - you could easily add it to a roguelike like nethack without any change of genre.