3 ms·
Depends on what game you're trying to build and if the engine is tuned to that use case. The needs of an open world vs corridor vs highly instanced simulation
by vvanders 6y ago
Depends on what game you're trying to build and if the engine is tuned to that use case.
The needs of an open world vs corridor vs highly instanced simulation will drive a lot of the core design of an engine in different directions.
- faeyanpiraat 6y agoYeah, UE seems general purpose, which inevitably makes it sub-optimal for a lot of use cases.