3 ms·
In an ideal world where people have a decent disposable income, those arguments might be true. In the real world, it's not that "people don't want to pay anyth
by input_sh 6y ago
In an ideal world where people have a decent disposable income, those arguments might be true.
In the real world, it's not that "people don't want to pay anything", it's that people have a small amount of money to throw at things for a marginally better experience. I sure like keyboard-driven apps, but I'm never going to pay as much as I pay for my entire Internet package for any online service. Hell, all of them I pay for barely add up to $30/month.
Superhuman and similar are tools for rich people, equivalent to a Rolex or the latest iPhone. Those with less income are assumed not to be its target audience. I'd argue that they could double the price without losing more than a single digit percentage of current users.
- cercatrova 6y agoYes, it seems your comment is reinforcing my point. Consumers like you don't want to pay $30 and that's fine, you are not their target audience. You may like keyboard-driven apps but you don't like them enough to pay $30, so in terms of microeconomics, you don't believe you'll get as much value from the tool as you'd spend. Again, that is fine, because the company should only target customers who do realize your product's value. One may say that the takeaway is basically, target prosumers and rich customers who see the value of the product in order to make the most money. That they are price insensitive is also great as a dev, because, yes, you can increase the price multifold and not lose customers, which increases your revenue overall.
- crooked-v 6y agoThe comment you're replying to is talking about actual amount of money available for the consumer, not perceived value. Or, in other words: if I look at an app and decide that it's perfect and I'd really like to have it, but it costs $30/month and I need that money for gas to get to work or to put into my kid's college fund, I'm not going to get it. The kind of people who post on HN usually have enough money that just $30/month isn't a problem, but what if there's 10 apps that do the same thing? At $300/mo that's now a substantial budget item, and if I have anything serious to save up money for, individual apps are going to be the first thing to go.
- cercatrova 6y agoPerceived value and realization of that value are the same thing to the vendor. If you don't buy, then it doesn't really matter to those who sell. If it does, then there may be some price stratification they could do to capture that value, but it might be best to not target price-conscious customers at all, due to their tendency to be a larger support concern than those who are price-invariant; they are not worth the money they bring in.
- dkersten 6y agoI’ve backed people on patreon and never accessed the rewards. I’ve bought humble bundles that I never played the games or read the books. I have, on occasion, bought apps just because I liked the idea and wanted to support the developers. I sponsor people on GitHub whose projects I like but don’t actually use. Not everyone is aiming to pay $0 for everything. Some of us like to support things we like our values even if we never actually use them ourselves.
- cercatrova 6y agoSure. You're not like most consumers however, and a business cannot rely on consumers like you in order to stay alive. Services like Patreon are also different in that the product is not the rewards, those are just the bonus, the product itself is giving support to the creator. Imagine if you'd buy a service like Patreon that just takes your money and gives nothing to the creator, I'd assume not, so you can see how the product is creator support.
- lmeyerov 6y agoThe anchoring is different -- Consumer: Pay $ZZZ/mo for internet, used to $1/yr apps, etc Business: No idea what the internet bill is, doesn't see corp credit card bill, and for purchases for some level of value, used to do initial procurement flows for $100+/mo, a bit more or $1K/mo, pretty real for $10K+/mo (ex: ROI calc), ... but approval flow for < $100/mo is a "hey-o mgr, this site look alright to you?"