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I also think that it's a poor description of what's going on. Judging by the videos, they means that the everything in the level has physics capability. In on
by wccrawford 6y ago
I also think that it's a poor description of what's going on.
Judging by the videos, they means that the everything in the level has physics capability. In one preview clip, they show weapons destroying part of the ceiling, and then a large chunk comes down and lands on the ground. It's pretty obviously using physics to do it. There's also water and sand shown.
So I think what they really mean is that every single pixel can move, unlike most games where the background tiles are locked in place and the player can never affect them.
In 3D games, they usually say something like "Fully destructible environment".
- SideburnsOfDoom 6y agoI am speculating now, because these terms are either vague, or specific to a domain that I don't know, but it seems like the "pixel simulation" doesn't just mean that there is "physics capability" / "fully destructible environment" that is then rendered as pixels, but also that the pixel is the unit of the physics engine? i.e. the visible square is the input to and output of the simulation? Is that correct?