2 ms·
Finally! I hope it's a faithful return to the simplicity of no-nonsense hack-&-slash (and of course zap), untainted by "quests" and "missions" etc. Even the Do
by Razengan 6y ago
Finally! I hope it's a faithful return to the simplicity of no-nonsense hack-&-slash (and of course zap), untainted by "quests" and "missions" etc.
Even the Doom revival somewhat fell prey to complexity for the sake of complexity.
There's certainly a lot of merit in reviving old ideas for a new era, even if none of the original fans were alive to bank on the nostalgia alone.
- anakaine 6y agoOh, there's plenty of original fans alive. And plenty of them still game! For many of us I'd say that some of the newer games leave us behind because we don't have all the spare time that we did when we were younger. Hack, slash, and zap with a decent linear story and some problem solving are very much still a good flavour if done well. As are games you can pick up and have 10 minutes of fun in and it doesn't matter overall. Eg Just Cause.
- Razengan 6y ago> Oh, there's plenty of original fans alive. I meant hypothetically, in some farther future, as I'm sure there will always be plenty of old games to revive. :)
- weyland108 6y agoDoom eternal is awesome ... I would say the doom revival couldn’t be any better.
- Razengan 6y agoYes, not saying Doom isn't awesome, just that it would be nice to have games where you just fight without worrying about any distractions. e.g. instead of hunting for keys or cards or levers, or trying to spot secret entrances, they could replace that "artificial" complexity with improved monster AI: Learning enemy patterns and having the enemy learn ours in turn, using a destructible environment to dodge or assist attacks, and figuring out how to deceive their virtual senses (like throwing an object to distract them) and so on.