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Just to point out: it's called "roguelite", not "roguelike", which tries to be true to the fact that it's not actually "like" Rogue.
by GolDDranks 6y ago
Just to point out: it's called "roguelite", not "roguelike", which tries to be true to the fact that it's not actually "like" Rogue.
- httpsterio 6y agoRoguelite and roguelikes have one major difference though, roguelites have some sort of progression like items or experience levels that cumulate on your several playthroughs giving you new features. Good examples of Roguelites would be Wizards of Legend, Flinthook or Moonlighter. To my understand (having not played), Noita would fall under a roguelike as the game resets after your death and you don't carry anything over to the next playthrough except for your newly accumulated wisdom of how you died and how to avoid that :)
- ryani 6y agoI think that's a reasonable distinction between the genres but the boundary can get a bit gray. Two examples: Bones levels have been a staple of Roguelikes since Nethack, where you can find the area that one of your previous characters died. Usually this means a huge power boost if you can deal with the threat of your ghost and/or whatever killed you. Angband is an ancient and classic Roguelike but it has a "monster memory" that accumulates the knowledge of the enemies you have fought, both in your current playthrough and all previous playthroughs. This represents a significant assistance as you progress through the game, both because the knowledge that "this beast has killed your ancestor" is a big caution sign, and also that you eventually "know" the stats of all the monsters.
- mcv 6y agoIt feels to me like 'roguelike' has recently come to mean something totally different than in used to. It used to be games like Nethack, Moria, Angband, and later AdoM, where you're an @ walking between walls of # fighting d and o. Now it seems they can be any game that involves dungeons and fighting.
- ygra 6y agoYou do carry over some things. As far as I know the orbs unlock spells you can't find in the wild before then. It's relatively minor in the grand scheme of things, admittedly.
- greggman3 6y agoit's not remotely rogue "lite" either. In the context of all other "lite" things a rogue"lite" would be a rougelike with less features, not a some completely unrelated game genre.
- ryani 6y agoThe "lite" is in terms of punishment. Death in a roguelike is usually "game over, better luck next time". Death in a roguelite still generally resets you to the beginning of the game, but there is a metagame progression between runs that means you aren't starting over from scratch.
- IgorPartola 6y agoWhat does it have to do with rogue though? Nethack is a roguelike. But also somehow is FTL which is a multi character top down space adventure. I recently played a pretty decent game that was a card game in its essence. They called that one a roguelite due to essentially its bones files. But it’s a card game, not really an RPG even. Rogue is a very specific style of RPG. So what’s the definition of roguelike and roguelite?
- Pfhreak 6y agoThe metagameplay -- rogue reset you, permanently, when you died. Similarly when you die in FTL you have to start all over. It's both an incorrect term (because, as you mentioned, the overlap with rogue is limited) and absolutely the correct term (because people generally understand what it means, even if they've never heard of rogue). I think it's important to remember that language evolves, it's more important to be understood than to be correct. Shouting into a hurricane isn't going to stop the storm, no matter how right you are.
- greggman3 6y agoExcept its not understood whatsoever. When I read roguelike or roguelite I understand that it should be something similar to "rogue". Since I'm not actually a fan of rogue I will therefore look no further at the game since it was clearly labeled as being similar to "rogue" What other "~lite" or "~like" in the entire language as a similar property of being nothing like the "~" part?