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This is just more license proliferation and a solution to a nonexistent problem. Releasing software under a license like the GPL doesn't somehow prevent you fro
by kaszanka 6y ago
This is just more license proliferation and a solution to a nonexistent problem. Releasing software under a license like the GPL doesn't somehow prevent you from making money from it. See Ardour - GPLv2, paid binaries.
- duckerude 6y agoIt doesn't entirely prevent you from making money, but it can make it harder. Even the FSF acknowledges this. See for example "Proprietary software developers have the advantage of money" on https://www.gnu.org/licenses/why-not-lgpl.html https://www.gnu.org/licenses/why-not-lgpl.html.
- PaulDavisThe1st 6y ago... and collecting US$17-20k per month (post COVID19 expansion, or was it just version 6.0?)
- raphlinus 6y agoSuper! My understand is that Krita's distribution through app stores has a similar flavor - it's pure GPL, no tricks, but people pay for the convenience and assurance of downloading the official version of the app. My personal feeling is that as PC's become more locked down and less under user control, paying for the digitally signed version might increasingly become a viable business model. Trademarks and TOS enforcement might be a more effective moat against being undercut than copyrights and licenses.
- detaro 6y agoOne example of a project working with existing licenses doesn't mean that there isn't a problem. And they don't claim that it entirely "prevent[s] you from making money from it". (Although I'm not convinced this license is a good solution, need to take a deeper look)
- deleted 6y ago[deleted]
- franga2000 6y agoThat's just semantics. Sure, nothing in the license says you can't make money, but the basic rules of capitalism say you won't. Every single model I've heard of is unsustainable because of the cost of development puts the developer at a permanent disadvantage. A "repackager" can charge less than the developer while also having much higher margins. Lower price leads to more market share, which brings more total revenue. In addition, these companies now have more to spend on advertising etc., bringing in even more money, none of which ever has to go to the original devs. This is simply unavoidable and the only reason we don't see it more often is that most of us with the required skills have morals telling us to not do that and those who don't have much better ways of getting money without creating value.