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I liked a lot about Dungeon Keeper but there was just zero strategy or challenge to it. The combat ruined it for me - if someone invaded your dungeon, all you h
by seanwilson 6y ago
I liked a lot about Dungeon Keeper but there was just zero strategy or challenge to it. The combat ruined it for me - if someone invaded your dungeon, all you had to do was pick up 20 odd high-level monsters and drop them on top of the invader. All the monster stats, spells, special abilities etc. became meaningless.
Not sure how it would work with RTS style movement or even turn based combat but being able to instantly teleport your units to where you needed them didn't make any sense to me in terms of game design.
- b0rsuk 6y agoYeah, the combat was pretty much an afterthought. They didn't even bother to rework it in the sequel, they just added a token nuisance in the form of monster dropping stun.