3 ms·
It's not so much "emulating" physical goods as it is trying to capture separate costs that physical goods link intrinsically and (mostly) effectively. With phy
by shuntress 6y ago
It's not so much "emulating" physical goods as it is trying to capture separate costs that physical goods link intrinsically and (mostly) effectively.
With physical media (paper books, boards games, records, film, etc) the cost of creating+distributing copies is so high that it meets or exceeds the cost of creating (or, curating/funding an environment/projects that enables the creation of) the original work. Creation and distribution of physical copies is challenging and profitable enough that creators can be paid by a portion of the profits from distribution.
In contrast, copying + distributing digital media is so phenomenally easy and egalitarian that there is very little opportunity to add value and create profit. So the method of paying creators that is essentially "built in" to physical media does not exist for digital media.