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> Video games are terrible at interpersonal relationships, for example. I find the more "interactive" relationships with NPCs the more shallow the relationshop,
by leetcrew 6y ago
> Video games are terrible at interpersonal relationships, for example. I find the more "interactive" relationships with NPCs the more shallow the relationshop, while "railroad" games tend to be better at it.
I think this is more of a money issue. in a highly linear game, every dollar is spent on content that every player will experience. if you have even three choices in the game that depend on each other meaningfully, you suddenly have eight possible endings and several additional plot paths on the way there. so you have to do several times as much development work to achieve the same level of polish, but each player will probably only experience one or two of the paths. they'll still only pay ~$60 for it.