5 ms·
> difficulty level that feels just right for a kid in the early 90s. You must've been a clever kid and/or I'm a bit dense :) When I played most of the Monkey I
by throwaway287391 6y ago
> difficulty level that feels just right for a kid in the early 90s.
You must've been a clever kid and/or I'm a bit dense :) When I played most of the Monkey Island games as a teenager / young adult there were definitely several times when I had to resort to GameFAQs.
- codetrotter 6y agoI remember that there were quite a few games that I never was able to finish as a kid, but to finish them is not really the point. The point is to play. And to play them was fun.
- kvn_95 6y agoOh there’s like 5 of us playing it on the same pc so there’s always ideas thrown around. If nothing works then start clicking on everything :) I don’t recall it to be as frustrating as say King’s Quest but then again it might be nostalgia.
- Max_aaa 6y agoKing's Quest..... That one was a challenge. As it was easy to miss an item from area and not be able to return to pick it up. I can attribute my debugging skills to playing these games as a child. As you had to be meticulous.
- herman_toothrot 6y agoThe King's Quest games were absolutely brutal. Actions performed early in the game could prevent you from winning at the end. I found this list: http://www.thealmightyguru.com/Wiki/index.php?title=Unwinnable_state http://www.thealmightyguru.com/Wiki/index.php?title=Unwinnab... The only reason we beat these as kids was having a near infinite amount of time to waste.
- JoeAltmaier 6y agoADOM had similar issues. You kill a cat any time, you miss out on a later quest. Instead you just had to fight the cat lord. Missed out on a very powerful ring. And it was so, so easy to kill a cat. You use the automatic repeat-move key and auto-hit when you collide with a monster, and if you ever find a cat anywhere that way, its dead. People would rage-quit and start all over, it was that frustrating.