5 ms·
Zork source and binaries, January 1978
- atum47 6y agoI never got to play Zork but I did play Return to Zork. I always loved adventure games. my list of finished games is quite extensive: full throttle, the dig, prisoner of ice, goblins (2 and 3), grim fandango... never finished return to Zork though. one day ill probably will. thanks for sharing the source code.
- vyrotek 6y agoI loved Return to Zork. But I only finished by cheating. Want some rye?
- samplatt 6y ago'Course ya do! That line is chiseled in stone on the surface of my brain.
- atum47 6y agoman, I just love that old guy. "who is there like us? a damn few. an they are all dead" I started watching a playthrough on youtube the other day, but I stopped the video where I left when I last played the game. I'll give it one more try before I gave up completely and watching the whole story on video
- lunaticlabs 6y agoAs one of the developers on this, and the first game that I worked on, it made me smile to hear that you and others liked it. I’m glad it brought you good times, even if it took 25 years to find out!
- m463 6y agoKing's Quest Leisure Suit Larry in the Land of the Lounge Lizards Leather Goddesses of Phobos Zack McCraken and the Alien Mind Benders Myst ()? The Longest Journey Monkey Island Deponia
- 082349872349872 6y agoTo go meta, see "Inform 7". It's a system in which one programs guess-the-verb text adventures by using a guess-the-verb semi-natural largely-declarative programming language. http://inform7.com http://inform7.com
- pmiller2 6y agoAnd here, you can see the Inform 7 source for Zork: http://i7-dungeon.sourceforge.net/source.html http://i7-dungeon.sourceforge.net/source.html
- teddyh 6y ago> The ownership status of these files is not entirely clear. And to think that some people like to cast doubt on even reading GPL code… What would they think of this? Anyway, for actually free classic text gaming, see http://www.catb.org/~esr/open-adventure/ http://www.catb.org/~esr/open-adventure/
- ashton314 6y agoMy earliest memories of interacting with the computer are those of playing Zork with my father. When I grew older and learned how to program, my most ambitious project in high school was a text based adventure game engine written in Common Lisp. I utilized the natural language parser that Paul Graham Details in _On Lisp_ to parse game instructions. Game elements like the Loud Room (where every command just echos until you say the magic word) or the maze drove me to create numerous game permutations. I love Zork so much. So many good memories with that game.
- dang 6y agoRelated from 3 months ago: https://news.ycombinator.com/item?id=23108626 https://news.ycombinator.com/item?id=23108626 2019: https://news.ycombinator.com/item?id=21740147 https://news.ycombinator.com/item?id=21740147 2019: https://news.ycombinator.com/item?id=19672436 https://news.ycombinator.com/item?id=19672436 2017: https://news.ycombinator.com/item?id=15147346 https://news.ycombinator.com/item?id=15147346
- palad1n 6y agoYeah, I was sort of into interactive fiction like over a decade ago. I actually converted a random haiku generator from JavaScript to Inform 6.
- ChicagoDave 6y agoI wonder if this would compile with ZILF: https://foss.heptapod.net/zilf/zilf https://foss.heptapod.net/zilf/zilf