3 ms·
That's exactly my problem as well. I have GearVR headset which fits seversal Samsung smartphones and it's really nice to play around (and it's cheap), but the o
by r34 6y ago
That's exactly my problem as well. I have GearVR headset which fits seversal Samsung smartphones and it's really nice to play around (and it's cheap), but the only piece of software written for WebVR is Three.js module, which doesn't allow different scene presentation to each eye.
But maybe I'll get back to work on my hack. Some suggestions are here:
https://stackoverflow.com/questions/53775620/webvr-update-scene-independently-for-each-eye https://stackoverflow.com/questions/53775620/webvr-update-sc...
- terramex 6y agoI used Unity's layers system (more on that in sibling comment: https://news.ycombinator.com/item?id=24367460 https://news.ycombinator.com/item?id=24367460). I have zero experience with WebVR, but solution you linked seems sensible.