2 ms·
Does anyone have a reference for the camera transforms this is doing? I've got as far as figuring out that it's using an asymmetric frustum, but plugging the "o
by regularfry 16y ago
Does anyone have a reference for the camera transforms this is doing? I've got as far as figuring out that it's using an asymmetric frustum, but plugging the "obvious" numbers into OpenGL gave me obviously wrong results.