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Well, aside from the bobble-head app having no use, the other three seem quite useful and have gotten a few good ratings. Depending on the client and their app
by phlux 16y ago
Well, aside from the bobble-head app having no use, the other three seem quite useful and have gotten a few good ratings.
Depending on the client and their app I see iOS/Android dev houses and individuals charging anywhere between $50 and $100 per hour.
Now, I think that both of these numbers are on the high-end. the $50 being for a dev house that has all their staff in india aside from some mgmt here in SF. The $100 being a dev in NYC who was a good dev, but not a designer.
Depending on your situation, interests and what you want to/need to make - I would go on the lower end to get more business (assuming you have need of more)
Also, I cant tell what exactly was required of you as a developer in creating these projects (I didn't look at them to see the architecture - but clearly you're connecting to services that have the data, and in the case of the music streamer - streaming the content)
How difficult were these for you to make? How many hours did these apps take you? What is your strength and weakness?
I think they look great.
- starnix17 16y agoThanks for the feedback. More details: Venmo: handled everything but design (but worked alongside their designer) Wolfgang's Vault: handled everything for the app, based design off of existing iOS app BSG Bobble: ported from iOS (also agree with it being pointless, fun project though) Philly Concert Hub: everything (even the web app that gets listings, http://phillyconcerthub.com http://phillyconcerthub.com) None of these were overly difficult, nearly everything is just a native client that connects to some web API. I can't recall the hours for each, sorry. Strengths: I think I can build a decent product even though I'm not a designer Good understanding of both iOS and Android Weaknesses: I wish I did more testing