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Since it's three.js you can plug in as many rasterizers, as you have eyes for XR, which makes it distinct from a proper 2D implementation, which would have to f
by mxfh 6y ago
Since it's three.js you can plug in as many rasterizers, as you have eyes for XR, which makes it distinct from a proper 2D implementation, which would have to fake the arcs:
https://observablehq.com/@armollica/globe-with-lofted-arcs https://observablehq.com/@armollica/globe-with-lofted-arcs
The philosophical question here: is a stereopair of 2 near-orthographic (near side general Projections still a projection, or is it only a globe, if it's tactile?
In general I would prefer the CanvasRenderingContext2D way to handle this simple display use case, since it looks cleaner and more predictable across devices on screen and doesn't keep your gpu busy when not animating anything.