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> The team didn't trial the 1,000-plus titles released for the Game Boy, but some of the biggest titles -- like Pokemon Blue -- have "sadistically huge" memory
by danbolt 6y ago
> The team didn't trial the 1,000-plus titles released for the Game Boy, but some of the biggest titles -- like Pokemon Blue -- have "sadistically huge" memory and don't require constant button pressing. That's a problem.
I'm curious if the emulator the authors are using loads the entire ROM into the computer's memory before running. The Game Boy traditionally has a 16-bit address space; games that had a larger amount of data would include specialized hardware that allowed addresses 0x4000-0x7FFF to be re-assignable. [1][2] Tetris or Tobu Tobu Girl [3] fit inside the initial space without swapping, meanwhile something larger like Zelda switches banks.
[1] https://gbdev.gg8.se/wiki/articles/Memory_Bank_Controllers https://gbdev.gg8.se/wiki/articles/Memory_Bank_Controllers
[2] https://gbdev.gg8.se/wiki/articles/Memory_Map https://gbdev.gg8.se/wiki/articles/Memory_Map
[3] https://tangramgames.dk/tobutobugirl/ https://tangramgames.dk/tobutobugirl/