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This isn't a big distinction to me? Either way, it's still true that it's nigh impossible to generate a realistic rendered every day scene. Whether that's becau
by CydeWeys 6y ago
This isn't a big distinction to me? Either way, it's still true that it's nigh impossible to generate a realistic rendered every day scene. Whether that's because the environment modeling isn't there yet or the ray tracing isn't there yet doesn't make a big difference to me. Maybe the super detailed modeling will be the "last stand" prior to achieving general photorealistic renders, and the final breakthrough will be some kind of improved ML procedural generation algorithm for everyday lifelike objects.