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I remember when NeoAxis was announced about 10 years ago, iirc on Ogre3D forums. It seemed like one guy's labor of love. I am pleasantly surprised to see it's s
by optymizer 6y ago
I remember when NeoAxis was announced about 10 years ago, iirc on Ogre3D forums. It seemed like one guy's labor of love. I am pleasantly surprised to see it's still going strong after a decade. Kudos to the author(s) for sticking with it!
- IvanEfimov 6y agoThanks) Today continue in the same spirit
- forgotpwd16 6y agoWas originally meant to be Ogre-based?
- daeken 6y agoIt appears to still be based on OGRE. The native wrappers in the repo seem to bind all the key OGRE types into .NET.
- IvanEfimov 6y agoWe are switched from OGRE to BGFX. Now as low-level rendering library BGFX is used. Part of OGRE is used for image loading.