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I think these days it mostly comes down to human effort in development and not hardware limitations. You could spend hundreds of hours modelling faces or puttin
by Polylactic_acid 6y ago
I think these days it mostly comes down to human effort in development and not hardware limitations. You could spend hundreds of hours modelling faces or putting accurate physics on a fern but it doesn't add too much to the game and costs too much to develop.
What I think will be a huge boost is proper raytracing. You can see animated movies and blender renders look stunning but they take minutes per frame.
- jakear 6y agoRight, like I said I don’t think a game needs to be lifelike to be good, but I also don’t think any are. 10-20 years out, who knows.