3 ms·
>Makes me wonder - what are we "not" seeing right now that will make us think this way 10-20 years from now? My vote would be cloth simulation and clothing cli
by 0xffff2 6y ago
>Makes me wonder - what are we "not" seeing right now that will make us think this way 10-20 years from now?
My vote would be cloth simulation and clothing clipping. I've yet to see a game that comes even close to doing this realistically. Imagine what happens to your sleeves when you lift your arms above your head for example, or how the plates of a suit of armor naturally slide over each other. In every game I can think of, clothing is rigidly attached to the underlying skeleton and it just stretches/clips as the character moves.
I guess fidelity of everything else has gotten much better, because I recently started noticing this and now I find it very distracting in any game that has in-engine cut scenes involving character closeups.