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> Go outside and look at the real world and you will see the ground has little pebbles and bits of mud and all this stuff that gets kicked around We are gettin
by outworlder 6y ago
> Go outside and look at the real world and you will see the ground has little pebbles and bits of mud and all this stuff that gets kicked around
We are getting better. Like snow deformation in RDR2, for instance(works even in a PS4).
But random bits of debris that can get kicked around - and subsequently inspected - no. That's a problem.
> No video game will let you inspect the leaves of plants to look for little bugs, the way reality will
That's an easier problem than tracking all the debris. Before you inspect, you have no idea what will be there - the computer also doesn't have to and it can be optimized away until there's an observer.
Think heisenberg uncertainty principle but for virtual worlds.
- Mossly 6y agoLevel of detail and foveated rendering work on this principle.
- lacker 6y agoYes, I actually thought of the snow in RDR2 as I wrote that comment! The beginning of RDR2 with the deep snow is one of the most impressive visual scenes in a video games so far, visually, to me. You could implement little bugs without all that much trouble, true. Maybe a better way for me to think about it is more like, the real world has an incredible diversity of appearances at a small scale, that's hard to reproduce in a video game. The bug isn't the part that causes trouble, it's the fact that every leaf looks different, some leaves are oddly discolored, some leaves have bug bites on them, some got a little torn up, et cetera.