3 ms·
I was always so confused by people saying the latest games were realistic. They looked so horrible. Maybe it's because my point of comparison was Nintendo games
by foxdev 6y ago
I was always so confused by people saying the latest games were realistic. They looked so horrible. Maybe it's because my point of comparison was Nintendo games where they focused more on art direction than polygon count. I read an interview with someone who worked with Shigeru Miyamoto and they talked about how he would come back with changes to specific leaves and rocks after spending time exploring a cave or forest. The attention to detail, no matter how low-poly and simply-textured, made all the difference.
This hasn't changed. New "realistic" games still range from horrible to boring-looking. I don't know if it's collective delusion or if I'm missing something.
- WillPostForFood 6y agoThe new Microsoft Flight Sim goes for realism, and often achieves beauty. https://www.youtube.com/watch?v=isvWpUXgKgM https://www.youtube.com/watch?v=isvWpUXgKgM Take this as a compliment, not a criticism when I say you've rigged your proposition by holding up Nintendo first party games, and Shigeru Miyamoto for comparison. If you were to look back at he average Nintendo game, not made by Nintendo, they are mostly unremarkable. https://www.youtube.com/watch?v=E7ymWKnkAxM https://www.youtube.com/watch?v=E7ymWKnkAxM
- foxdev 6y agoI should have specified first party. There were some third party games I liked, but few paid as much attention to style and detail. It's hard and expensive to get both realism and style right. I don't think it's a coincidence that most games I like for the art direction come from small indie studios who never had a shot at competing on realism.