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So I've dabbled a bit in graphics, and it feels like a content problem. Sure, you can have an artist pump out some models and textures. But for every level of d
by Scene_Cast2 6y ago
So I've dabbled a bit in graphics, and it feels like a content problem. Sure, you can have an artist pump out some models and textures. But for every level of detail increase, the artist must spend ~3x the time of the previous level. So for example, even making just a simple a dirt road look _really_ good and photo-realistic would involve much more time (a week? a month?) than one can reasonably spend on a commercial project (where you have bajillions of assets to worry about).