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And you'd rather people not be able to play the game or have a harder time rather than let the styles be a little different?
by reificator 6y ago
And you'd rather people not be able to play the game or have a harder time rather than let the styles be a little different?
- LeonB 6y agoSorry, what? Where is this hostility coming from? I’m not against accessibility. The trade off here is between trying overcome default styles of buttons on every single platform (hard! But necessary for a game) versus treating a div as a button on every single platform (not as hard) Please don’t simplify it to mean that by highlighting that this trade off exists I am uninterested in accessibility. You don’t know my journey.
- reificator 6y ago> Please don’t simplify it to mean that by highlighting that this trade off exists I am uninterested in accessibility. You don’t know my journey. True, I don't know your journey. But I do know that some percent of the time you use divs as buttons and your only justification for doing so is styling. Why is pixel perfect styling of buttons "necessary for a game" anyway?
- LeonB 6y agoIn a game, you are creating a world and bringing the player into that world. The pixels are part of how that is done. They matter a lot. If you don’t think it’s reasonable for game designers to want complete control of the pixels inside a game they’re building then just walk away from this conversation. It’s a multi billion dollar industry that you’ve taken no notice of before now. I’m not about to convince you of its validity by typing characters into this textbox.