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My first iOS app back in 2008 was made for my young kids. A few of the key design points that went into it: * Design for right-to-left action, so that when ki
by egb 16y ago
My first iOS app back in 2008 was made for my young kids. A few of the key design points that went into it:
* Design for right-to-left action, so that when kids tap the screen with the pointer finger of their (most likely) right hand, the rest of their hand doesn't hide the screen. I'm still not sure why so many apps are built left-to-right...
* There are no popups, menus or screens changes for kids to get lost in. Anywhere they can touch the screen, something fun happens.
* Settings are hidden away in the lame phone-wide settings, so that kids don't land in there by accident.
TowerSmash, 99c - http://itunes.apple.com/app/towersmash/id293910534?mt=8 http://itunes.apple.com/app/towersmash/id293910534?mt=8
- sambeau 16y agoBought. :) my boys might be getting a little old for it but I have plenty of other kids who like to play with my iPhone. (I think handing your iPhone to a bored kid is one of life's simple pleasures - I recommend it to everyone (who has an insured iPhone))