3 ms·
Thanks for your expertise, you are very welcome to propose any real improvements, if you can ;)
by ivanilves 6y ago
Thanks for your expertise, you are very welcome to propose any real improvements, if you can ;)
- SomeoneFromCA 6y agoSure, no problems, will give you feedback later, but here is one recommendation: combine group of booleans frequently used together in conditions into a new separate boolean variable. Say, for example, bool isMoving = (isOpening or isClosing).
- ivanilves 6y agoboolean grouping sounds neat, thanks!
- shoo 6y agoivanilves, thank you for writing this up and sharing the code & the video of the end result, it is a fun project! As a thought experiment I've had a play to see what the state machine logic might look like if we try to replace the bool state variables with a set of explicit finite states, and to push the state transition logic into a pure function. Results are here: https://gist.github.com/fcostin/851c1b4d1e3cb75ba972408151f185ba https://gist.github.com/fcostin/851c1b4d1e3cb75ba972408151f1... It is more verbose, but one advantage of structuring it like this (that i've only partially succeeded at) is that state transitions only happen at most once per each call to advance_state. Might make it easier to read through and follow the logic. It also makes the state transition logic easy to unit test, since it is pure-functional instead of being mixed together with sensing and doing actions (unsure how much of a concern or possibility unit testing is with ino files, I've never done any arduino dev myself). Not sure if this is anything like what SomeoneFromCA was thinking.
- ivanilves 6y agoThanks for your code, looks like this can help improving my state machine indeed. I'll try to apply that approach when I get my next slice of free time ;)