2 ms·
> I like the idea of morally ugly things in games, but often they minmax away or are forced on you by great difficulty I like how Witcher series does it. You h
by ajuc 6y ago
> I like the idea of morally ugly things in games, but often they minmax away or are forced on you by great difficulty
I like how Witcher series does it. You have established character presented with hard dillemas with no obvious good option, implied bad side effects, and the actual effects are only seen after hours of gameplay, so you can't just reload.
And it's not "pat the puppy or kill it", because the character wouldn't kill the puppy and it makes no sense, it's "feed this puppy or save the food because you have long way to the next city".
The fact that you don't have perfect knowledge+delayed effects make all the difference. But it's best suited for story-heavy games like RPGs, I'm not sure it would work as well in mechanics-based game.