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There's nothing wrong with using multiple apps to get what you want. That's what the pro VFX houses do A typical pipeline might be Maya for modeling, ZBrush fo
by packetslave 6y ago
There's nothing wrong with using multiple apps to get what you want. That's what the pro VFX houses do
A typical pipeline might be Maya for modeling, ZBrush for sculpting, Substance Painter for texturing, Houdini for procedural/dynamic effects, Nuke for compositing, and Renderman for generating the output.
Nothing at all wrong about picking the best tool for the task at hand.
- bootloop 6y agoSure, I mean these are one of the best tools for each stage (and they are all not free). But all of it can be done in Blender too in some way or the other saving you from the upfront investment. I just wanted to highlight the texturing because I really didn't see a way how to achieve my results without going with a commercial product. So based on my experience Blender is lacking quite a bit of features in that space. I mean, I see the downvotes on my original post but I have the feeling that people tend to praise Blender without even using it productively. Edit: Can't edit the original post but here are some open tickets about these things if somebody is interested: https://developer.blender.org/D3203 https://developer.blender.org/D3203 https://developer.blender.org/T68896#988891 https://developer.blender.org/T68896#988891