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I used Blender extensively the last few weeks for a prototype project. It's really a great piece of software but when it came to baking/texturing/painting my mo
by bootloop 6y ago
I used Blender extensively the last few weeks for a prototype project. It's really a great piece of software but when it came to baking/texturing/painting my models (game assets using the PBR workflow) I grew more and more impatient with the build-in tools it offers .
So I gave up at some point and following some suggestions I finally tried Substance Painter to do these things (Industry standard). Using both tools in tandem was a real game changer for me. Definitely would recommend it if you want to speed up your process. I am sure all this can be done in Blender but it will be a pain to do so.
Some things I was missing within Blender:
- Baking and baking groups (it's extremely annoying to select all the objects each time but I have seen a few extension who help with this process)
- Painting on multiple layers at the same time (e.g. paint a PBR material on a PBR material)
- A non-destructive workflow with support for the above
Nevertheless I love Blender and I would like to be able to use their UI-Framework for my own applications because it works just great.
- packetslave 6y agoThere's nothing wrong with using multiple apps to get what you want. That's what the pro VFX houses do A typical pipeline might be Maya for modeling, ZBrush for sculpting, Substance Painter for texturing, Houdini for procedural/dynamic effects, Nuke for compositing, and Renderman for generating the output. Nothing at all wrong about picking the best tool for the task at hand.
- bootloop 6y agoSure, I mean these are one of the best tools for each stage (and they are all not free). But all of it can be done in Blender too in some way or the other saving you from the upfront investment. I just wanted to highlight the texturing because I really didn't see a way how to achieve my results without going with a commercial product. So based on my experience Blender is lacking quite a bit of features in that space. I mean, I see the downvotes on my original post but I have the feeling that people tend to praise Blender without even using it productively. Edit: Can't edit the original post but here are some open tickets about these things if somebody is interested: https://developer.blender.org/D3203 https://developer.blender.org/D3203 https://developer.blender.org/T68896#988891 https://developer.blender.org/T68896#988891