3 ms·
Smalltalk environments felt too much like a 'boil the ocean' approach in a world that was just starting to produce software that was distributed to and operated
by PeterStuer 6y ago
Smalltalk environments felt too much like a 'boil the ocean' approach in a world that was just starting to produce software that was distributed to and operated by non-programmers.
Most of its adherents developed on Apple's early Macintosh line. One of the core tenants of the Mac was intuitive usability. The Mac developer's 'Bible' was the Inside Macintosh series that featured Object Pascal (Think Pascal was a realy good IDE for it's time) and the MacApp library and resources that made it fairly easy to produce software that adhered to Apple's then state-of-the-art UX guidelines.
Smalltalk at that crucial point in time was of in it's own (academic) world, with its own windows and menus that didn't feel at all like the rest of the Mac's software. While this would soon be possible, it was too late and did not offer enough of an advantage to get the Macintosh developer community to turn away from Object Pascal. That would only be achieved by years of C/C++ programmers pushing for that language's adoption across all platforms.