2 ms·
A couple things here didn't make sense to me: * $500K / develop from scratch is too expensive: Nope! I actually hedged by ~10X :) In reality, I'd advocate bui
by lmeyerov 6y ago
A couple things here didn't make sense to me:
* $500K / develop from scratch is too expensive:
Nope! I actually hedged by ~10X :) In reality, I'd advocate building successively better verifiers as more & more money flows through, with the first solid prototype being $20K-$50K.
One good MS/PhD student in the verification community can build a decent toolkit over a summer (= $20-50K). The reason is that tools like those I mentioned earlier are intentionally language-agnostic and part of 15+ year movement of building out lightweight generic toolkits for this stuff.
Think of it like a CI system: you get most bang for the buck by building out basic unit tests early on, and as your system becomes worth more $, get into integration testing, and one day, chaos engineering. Same for different levels of verifiers.
* Some problems are inherent to all designs...yet you're better off hiring people? That doesn't make sense to me. What are the expensive per-contract outside people going to do if they can't fix the bug? That's worst of both worlds!
When a verifier flags the issue, if a team can't figure out a fix, at least now they can now mitigate the risk (e.g., shut it off, only put in so much money, get insurance, hedge/diversify, monitor for the exploit happening, ..).
My broader statement is verification tech is increasingly accessible and building out some of it for an org deploying contracts is similar to a utility co building out monitoring or a software shop building out CI. Not for the weekend coder, but should be basic engineering for a professional shop.