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IMO the tough part isn't in finding some game/physics engine (there are many out there), but in getting/creating suitable assets.
by bArray 6y ago
IMO the tough part isn't in finding some game/physics engine (there are many out there), but in getting/creating suitable assets.
- aasasd 6y agoYeah, but there are plenty of additional cars and tracks for STK, and I think it's got some workflow for converting models from Blender (you can certainly convert tracks, which some people used to create maps of real places).