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You can't even run a hello world app on iOS device without signing it with a developer account, and the restraining order that blocks apple from terminating epi
by neurostimulant 6y ago
You can't even run a hello world app on iOS device without signing it with a developer account, and the restraining order that blocks apple from terminating epic international's developer account is just temporary. There is still chance that epic will lose developer account needed for developing unreal engine. You can run unsigned code on iOS simulator, but the simulator lacks many api and can't replace running on real devices (unlike Android emulator that can emulate almost everything a real device does).
- rewq4321 6y ago> You can't even run a hello world app on iOS device without signing it with a developer account What on Earth... Is this the same for Android? I come from the web, and this sounds like madness. You need to login to write code?
- mcdevilkiller 6y agoIt's not the login. They need to sign the binaries with that account, otherwise those won't run on an iOS device.
- floatboth 6y agoNo, on Android you can sideload anything. (Do you not use smartphones at all? How do you not know this?) This hasn't been true for iOS either for the last N years, AFAIK you can sign apps for free to load on your devices, but the signatures are valid only for a week, so you have to reload the apps at least every week.
- neurostimulant 6y ago> AFAIK you can sign apps for free to load on your devices, but the signatures are valid only for a week, so you have to reload the apps at least every week. Guess where the key required for signing the binary comes from? That's right, it comes from your apple developer account, automatically downloaded and provisioned by xcode when you hit the build button. Without a developer account you won't have any valid key to sign the build, even for debug build. Afaik the only way to skip this is to jailbreak your device so it can run unsigned binary.