4 ms·
I'm starting to see something like this happen with devs that pursue many contract work (non community projects) and pool effort/work and split the spoils (its
by cinquemb 6y ago
I'm starting to see something like this happen with devs that pursue many contract work (non community projects) and pool effort/work and split the spoils (its a group of two, one usually does db stufff, one usually does application stuff, but both can write/ship code. I might work with them in the future, working with one them now).
But overall, I'd agree, something like this is a non starter if each individual in a "squad" cant some how contribute meaningfully in part to its wealth.
Analogy might be to a specops squad to killing: might have a sniper, a couple of riflemen, a grenadier/demo, someone who can handle heavy weapons, and maybe a tactical communications/CAS person; all them can kill you in their own way and in a variety of environments, missing one reduces their ability in said environments.