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No. Even if Apple terminates the 'Epic International' account - nothing will happen to existing Unreal Engine games on the store by other developers. The issue
by DRW_ 6y ago
No. Even if Apple terminates the 'Epic International' account - nothing will happen to existing Unreal Engine games on the store by other developers.
The issue is that Epic will lose access to Apple developer tools and will struggle to maintain Unreal Engine going forward and as such that may hinder development of those games in the future.
There's no indication or reason to believe Apple would manually remove all UE based games (because it wouldn't be something they 'revoke' and all UE games stop working).
- cynix 6y agoWhy would they struggle to maintain Unreal Engine? The developer tools/SDKs are free to download and you don’t need a developer account for that. All they will lose is access to pre-release tools such as betas or the Apple Silicon transition kit. It just means they might not have a release ready on launch day, but should be fine after that as the tools are made public.
- javagram 6y agoThe theory was that apple might revoke their ability to use the developer tools/SDKs (Broadly, this is what was stated in the letter saying their developer account would be revoked, even though you don’t need a paid developer account to download some of that stuff). Xcode, the SDKs, etc. are licensed, not open source, and probably contain clauses allowing apple to terminate the license.
- Hamuko 6y agoBeta versions of iOS and macOS are largely behind a developer paywall as well.
- jonny_eh 6y agoThey wouldn't be able to publish OSX binaries.
- neurostimulant 6y agoYou can't even run a hello world app on iOS device without signing it with a developer account, and the restraining order that blocks apple from terminating epic international's developer account is just temporary. There is still chance that epic will lose developer account needed for developing unreal engine. You can run unsigned code on iOS simulator, but the simulator lacks many api and can't replace running on real devices (unlike Android emulator that can emulate almost everything a real device does).
- rewq4321 6y ago> You can't even run a hello world app on iOS device without signing it with a developer account What on Earth... Is this the same for Android? I come from the web, and this sounds like madness. You need to login to write code?
- mcdevilkiller 6y agoIt's not the login. They need to sign the binaries with that account, otherwise those won't run on an iOS device.
- floatboth 6y agoNo, on Android you can sideload anything. (Do you not use smartphones at all? How do you not know this?) This hasn't been true for iOS either for the last N years, AFAIK you can sign apps for free to load on your devices, but the signatures are valid only for a week, so you have to reload the apps at least every week.
- neurostimulant 6y ago> AFAIK you can sign apps for free to load on your devices, but the signatures are valid only for a week, so you have to reload the apps at least every week. Guess where the key required for signing the binary comes from? That's right, it comes from your apple developer account, automatically downloaded and provisioned by xcode when you hit the build button. Without a developer account you won't have any valid key to sign the build, even for debug build. Afaik the only way to skip this is to jailbreak your device so it can run unsigned binary.