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Apple was not going to explicitly block Unreal Engine from the App Store, but instead they were going to terminate a different Apple Developer Account that Epic
by madeofpalk 6y ago
Apple was not going to explicitly block Unreal Engine from the App Store, but instead they were going to terminate a different Apple Developer Account that Epic uses for Unreal, hindering them from developing it on Apple platforms.
- sillysaurusx 6y agoAh. Epic International. If apple has blocked that other account, would it have removed all Unreal Engine powered iOS apps from the App Store, just like all Epic games are now removed from the App Store? I press this question because IMO that would be a serious tactical mistake on Apple’s part, and it’s surprising that Apple would make it (even incidentally). The judge’s injunction may have saved Apple from itself. But I don’t know if it’s true that all UE iOS apps would be removed, if Apple terminated that other account. It seems like no one has given a concrete, conclusive answer. It’s like blocking all apps that happen to use the leftpad library. It’s not those apps’ fault for what Epic is doing with Epic Store. It’s completely unrelated. And it would be worrisome if, by Apple’s decision, all businesses who built their futures on Unreal Engine were put out of business overnight.
- DRW_ 6y agoNo. Even if Apple terminates the 'Epic International' account - nothing will happen to existing Unreal Engine games on the store by other developers. The issue is that Epic will lose access to Apple developer tools and will struggle to maintain Unreal Engine going forward and as such that may hinder development of those games in the future. There's no indication or reason to believe Apple would manually remove all UE based games (because it wouldn't be something they 'revoke' and all UE games stop working).
- cynix 6y agoWhy would they struggle to maintain Unreal Engine? The developer tools/SDKs are free to download and you don’t need a developer account for that. All they will lose is access to pre-release tools such as betas or the Apple Silicon transition kit. It just means they might not have a release ready on launch day, but should be fine after that as the tools are made public.
- javagram 6y agoThe theory was that apple might revoke their ability to use the developer tools/SDKs (Broadly, this is what was stated in the letter saying their developer account would be revoked, even though you don’t need a paid developer account to download some of that stuff). Xcode, the SDKs, etc. are licensed, not open source, and probably contain clauses allowing apple to terminate the license.
- Hamuko 6y agoBeta versions of iOS and macOS are largely behind a developer paywall as well.
- jonny_eh 6y agoThey wouldn't be able to publish OSX binaries.
- neurostimulant 6y agoYou can't even run a hello world app on iOS device without signing it with a developer account, and the restraining order that blocks apple from terminating epic international's developer account is just temporary. There is still chance that epic will lose developer account needed for developing unreal engine. You can run unsigned code on iOS simulator, but the simulator lacks many api and can't replace running on real devices (unlike Android emulator that can emulate almost everything a real device does).
- rewq4321 6y ago> You can't even run a hello world app on iOS device without signing it with a developer account What on Earth... Is this the same for Android? I come from the web, and this sounds like madness. You need to login to write code?
- mcdevilkiller 6y agoIt's not the login. They need to sign the binaries with that account, otherwise those won't run on an iOS device.
- madeofpalk 6y agoNo, all Unreal Engine apps wouldnt have been removed. But it would be harder for Epic to develop the engine, and other developers would be less inclined to use the engine knowing development would be impeded.