4 ms·
Really? That's so strange. I swear I thought I could buy XBox games from other stores like Amazon, Target, and Walmart if Microsoft were to kick them out of the
by radley 6y ago
Really? That's so strange. I swear I thought I could buy XBox games from other stores like Amazon, Target, and Walmart if Microsoft were to kick them out of their store. I can even buy used games on CraigsList.
How are they acting the same?
- dogma1138 6y agoMicrosoft takes about the same cut regardless of the distribution method.
- radley 6y agoHrm, that's not what their website says: > There are no fees to apply to ID@Xbox, to submit a game to certification, publish, or update your games. There is a very modest one-time cost associated with development for the Universal Windows Platform. https://www.xbox.com/en-US/developers/id https://www.xbox.com/en-US/developers/id It looks like the big costs are insurance and the ratings boards (but this post is 6 years old): https://www.ign.com/articles/2014/07/30/launching-indie-games-on-xbox-one-can-cost-up-to-5000 https://www.ign.com/articles/2014/07/30/launching-indie-game...
- dogma1138 6y agoWith severe limitations, you have to use all of the Xbox Live features including having multiplayer. You still need to pay for ESRB ratings and other things. The SDKs that are available for this program are also heavily limited it’s basically only for UWP compatible apps, and while they didn’t put it yet it looks like there will be further limitations down the line including ensuring full cross platform compatibility including with IOS and Android. So yes if you build a game using their more limited SDK and implement all Xbox Live features they won’t take a fee other than dev account fees. And we aren’t talking about indie devs we’re talking about fucking Epic Games.
- lostmsu 6y agoI made a free game, and it was totally free (apart from a regular store sign up fee): https://www.microsoft.com/en-us/p/rob-game/9nblggh5fkh6 https://www.microsoft.com/en-us/p/rob-game/9nblggh5fkh6 I don't think it is too hard to make a regular game UWP compatible. Unity just lets you do that.
- Touche 6y agoDoes Microsoft dictate what a publisher can charge for games on other platforms? Because Apple does.
- dogma1138 6y agoI have no idea I know Steam is putting the same limitation no differential pricing other than bundles and sales. I won’t be surprised if Microsoft has some clauses with their publishers not to have a game for cheaper on competing platforms.
- scarface74 6y agoApple does no such thing.
- Touche 6y agoYes, you can't charge more for an app on the App Store than you charge on Android. edit: this used to be the case, it's possible this has changed and I didn't know it.
- scarface74 6y agoIt’s “possible”? Both Spotify and YouTube did exactly this before they pulled out of in app purchases entirely
- Touche 6y agoApparently streaming apps can but not others, see https://news.ycombinator.com/item?id=24311230 https://news.ycombinator.com/item?id=24311230
- scarface74 6y agoSo your “source” is a HN post with no citation? You can simply compare prices on the NYT’s website and compare them to the iOS app price to find out that this isn’t true either.
- echelon 6y agoUsed games.
- dogma1138 6y agoGame keys are bound to accounts these days used games are becoming quite rare.