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What should the customer acquisition, marketplace, transaction, distribution, and experience support cost be for free apps? Something like 7 to 10% of what? T
by Terretta 6y ago
What should the customer acquisition, marketplace, transaction, distribution, and experience support cost be for free apps? Something like 7 to 10% of what?
The judge who ruled against Epic on the breach of contract wrote:
”There appears to be evidence that everyone that uses these kind of platforms to sell games is charging 30%. Whether Epic likes it, the industry and not just Apple seem to be charging that. Right now, Epic is paying Apple nothing. Epic itself charges third parties.”