4 ms·
From 2018 case (just google "riot farting" honestly): https://html2-f.scribdassets.com/6454fy6neo6mwj3w/images/5-70337ee921.jpg https://html2-f.scribdassets.com
by ev1 6y ago
From 2018 case (just google "riot farting" honestly): https://html2-f.scribdassets.com/6454fy6neo6mwj3w/images/5-70337ee921.jpg https://html2-f.scribdassets.com/6454fy6neo6mwj3w/images/5-7...
> Why don't game engineers demand better? Start a company with decent work hours and comp and refuse to work elsewhere.
Some do! I would imagine many indie game companies are not like this. There's kind of a split, where you have "strictly-business" companies - many Asian MMORPG publishers that have a subsidiary in the US are like this. There is no gaming culture, it's just a standard workday. You might get some plushies at the office or a poster or two.
The "cool" companies, like Riot and Blizzard, complete with campus statues of game characters and a culture to match, conference rooms named after game characters or items, are what gamers seem to want to look up to, though.
If you've played any MMORPG long enough, you'll see a lot of recurring themes, kids gleefully willing to "answer support tickets for free" and "I'll be a GM they don't even need to pay me" -- this probably is part of the reason that produces toxic culture, along with the fact that if you strictly hire only gamers, you're already going to almost certainly have a higher toxicity demographic in the first place, depending on the game. If we're talking something like Harvest Moon or similar, of course there's going to be close to no toxic players.
Riot's primary product involves matchmaking you into 4 other random people that you have to cooperate with for anywhere from 20 minutes to an hour or more, where one person can lose the game for everyone by repeatedly dying to the enemy and making the enemy stronger. If you leave, you get banned or penalised for abandoning your team; this includes virtually unwinnable dragged-out hour long matches. You can kind of see how this playerbase would differ from, say, the usual singleplayer or co-op indie or puzzle game.
It's very difficult to boycott a game you've spent tens of thousands of hours on - a game that you're good at, that you have friends on, that you've spent heaps of cash shop currency on lootboxes for. Even if you desperately dislike the developer. This happens for many companies - look at all the loudmouthed people on reddit et al screaming about how no one should support EA or Blizzard, and then a month later go buy the new expansion pack for something and buy lootboxes and forget about it.
- tester756 6y ago>"I'll be a GM they don't even need to pay me" Is that Tibia reference?
- ev1 6y agoYou'll see this in almost every MMORPG (I segment out RPG because it's the most likely to get these - a MMOFPS like Destiny 2 generally just gets by with a few support tickets; people get isolated into clusters or small parties so it doesn't end up as obvious or exposed). I do miss Tibia though :)
- TeMPOraL 6y ago> You can kind of see how this playerbase would differ from, say, the usual singleplayer or co-op indie or puzzle game. Oh yes. I must say, these days I hate playing multiplayer game modes with leaderboards attached. Relevant to this thread: I used to play Heroes of the Storm (Blizzard's LoL clone) causally with friends. Then one day a colleague dragged me into his team, full of people dozens of levels above me (and otherwise experienced progamers). That was one stressful evening where I could tell everyone hated the noob that was me. My reflexes were OK, but my "meta" wasn't. I never played a game of HotS with that colleague again. I mean, seriously, I want to play games where one can excel in out-thinking the opponent. But HotS progaming feels more like an exercise in memorizing obscure game mechanics and a (constantly changing) Excel sheet full of character stats.
- prerok 6y agoWell, the history is a bit different. LoL was created as a clone from Dota (Defense of the Ancients) mod for Warcraft 3. So, DOTA 2 is a continuation of that story and Blizzard basically recreated the mod into a standalone game and called it DOTA 2. I do agree with the sentiment though. The community is definitively not n00b friendly and I gave up soon as well :S
- TeMPOraL 6y agoI know the beginning of the story, I played the ur-original DotA the UMS map for W3 (and even earlier UMS variants of the concept for vanilla StarCraft/SCBW) :). But I somehow missed the existence of DOTA 2.
- Aerroon 6y agoThe community has probably never been noob friendly. A common meme shared in the Dota 1 days (before LoL and Heroes of Newerth) was "Welcome to DOTA, you suck." Also, I believe you meant Valve made Dota 2.
- purple-again 6y agoBlizzard did not do that. Valve (the company behind Steam) did that. Much salt was sown around the Blizzard offices during the lawsuits that followed. Valve won. Blizzard went on to release a remake of the game that spawned DOTA which was universally reviled, a large part of which was due to them killing incentives to build custom maps with their new IP rules designed to avoid another DOTA incident. Armchair analysis with no expertise or special access to information, accuracy of statements may vary.