3 ms·
> US tech mega corporations are dominant rather than Japan At the risk of going way out into tangents: Gibson's books had a fascinating mix of tech mega corpor
by WorldMaker 6y ago
> US tech mega corporations are dominant rather than Japan
At the risk of going way out into tangents: Gibson's books had a fascinating mix of tech mega corporations, not just Japanese, but some of the big players were European in origin, and a share of US tech mega corporations.
Gibson absolutely has a kawaii bug about Japanese culture, though that's not his only over-fascination (arguably more of the Neuromancer trilogy is bound to voodoun fascination than Japanese culture fascination), but the important point at the time, and still a useful timeless quality to Gibson's books was how much Gibson got right about the increased weird of a global mega-culture. Much more so than most of his contemporaries, Gibson's cyberpunk much more accurately captured the feeling of the internet before the internet: one minute you might be watching K-Pop on TikTok and then some dude with a Voodoo-based handle sends you some weird files on Discord, before you hop over to Facebook for the latest Eurovision memes.
Gibson used the prominence of Japanese mega corporations not just because a lot 80s tech stock pundits (possibly wrongly; though Sony et al still have a large market presence) thought the Japanese would dominate the future, but as a part of a larger cross-cultural package that the future of "punk" wasn't just white-bread American but a stew waiting to be stirred of global culture. In that Gibson is an interesting comparison to pick when comparing timeless versus time-bound components of cyberpunk, as Gibson's Japanese focus I think was by far one of his most timeless additions to the genre.
- currymj 6y agosure, that's a fair point. Neuromancer trilogy has European family offices, it has an American media/tech company Sense/Net, Zeiss and Braun are mentioned. but the books really do feel like Japan is the dominant economic power, in a way that seems very stuck in the 1980s (the Nikkei still has never recovered to its peak in 1991). the way this gets translated is always rainy city streets with neon signs in kanji, and synthesizers. a lot of work that is heavily derivative of Neuromancer just copies these choices blindly rather than trying to convey the same spirit as it tells the story. i liked Void Star because it did the opposite. another thing underappreciated about Gibson is that much of his world is not particularly futuristic. there's implied to be plenty of buildings left around from the 21st century. the bars, hotels, motels, and restaurants are mostly described as being like normal restaurants today. stuff like Cyberpunk 2077 seems to miss this.
- WorldMaker 6y agoCyberpunk 2077 has a very interesting position, there's a lot of interesting architecture detail and layers in what little I've seen of Night City so far (we'll see when the game comes out), including some parts of the city that look usefully old. It just has its own layers of the fact that Night City is an American city, here being designed by mostly Polish artists giving it a strange (accidental?) European sensibility, combined with the idea that in the source fiction (the RPG), Night City was a planned city that didn't ever exist before (the future year) 1994 (Cyberpunk itself was written in the 80s). So there are at least 70-ish years of layers and tarnish to put on the thing, but the fact that it is entirely distinct from a real place was a fictional conceit from the 80s fiction it inherits. Which is to say, that I think Gibson is absolutely correct that most "future places" are and will always be built on the tops of the bones of the old places. No one is going to demolish all of San Francisco or DC's haunts and landmarks. But also that's not a criticism that I think directly applies to Cyberpunk 2077 as a specific example because the fiction intentionally wanted and built a young city, with some of the EPCOT feels of the setting an intentional planned commentary of a different sort than most of the space Gibson enjoyed inhabiting in his books. Gibson did his own bits of entirely new construction such as space stations, too, to make various points/contrasts. Corporations building modern "cyber" company cities is a rich tradition of its own in cyberpunk fiction, evoking and reminding readers/players of the past dystopian company towns that did exist in a previous American century and could easily exist again. https://cyberpunk.fandom.com/wiki/Night_City https://cyberpunk.fandom.com/wiki/Night_City
- currymj 6y agointeresting -- i wasn't aware they were sticking that closely to the canon of the source material. it seems like in the promotional trailers released so far, they're definitely leaving anything non-futuristic-looking in the background, and going hard on 80s action movie tropes. but hopefully there will be more variety in the actual game. maybe we will get to see some real 1994 decor, even! https://jpegfantasy.tumblr.com/image/621139827359875072 https://jpegfantasy.tumblr.com/image/621139827359875072
- AkelaA 6y ago