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It's not learning new things that's necessarily bothersome to me. The problem is that it often feels arbitrary, and I can be sure that I'll have to re-learn all
by dmkolobov 6y ago
It's not learning new things that's necessarily bothersome to me. The problem is that it often feels arbitrary, and I can be sure that I'll have to re-learn all of that again in six months.
As @strogonoff pointed out elsewhere, there exist domains and niches where a complex and different UI is warranted. Scientific and creative software, for instance, falls into this category. Most software I use does not. I just want to change my account settings, or search for something without feeling lost. Personally, I'd like to see innovation in UX beyond hiding stuff, moving it around, or making it look a certain way. Whenever I see that some app I use has "revolutionized" their UI, the changes usually make me think of this:
http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesign/ http://worrydream.com/ABriefRantOnTheFutureOfInteractionDesi...
- specialist 6y agoVery belated followup. Apologies. That's a pretty good rant. Very Donald Norman. Know that I mostly hate rants about UI, ergonomics, design. The follow up is pretty good too. I've long had some notions about incorporating haptic and tactile stuff (I'm not saying "feedback") into the communication channels. Alas, I've never had the gumption to execute. One very old notion was adding physical feedback into the mouse. A clicker/knocker, so the mouse would feel like it was passing over a bump. And one of those whirly things to make the mouse buzz. Someone's actually done the physical part. But I don't think anyone has integrated it into the UI/UX. Certainly nothing as sophisticated as Apple's trackpad. Any way. Thanks for sharing.